[SORRY FOR BAD ENGLISH, IM AM BRAZILLIAN, BR BRBRBR]
The way the abilityprotectionarea ID works now is, they are numbered from 1 to however many you have created and if you delete, let's say 5 number and 6, everything else above it will get moved backwards. This limit somethings you can do with this command for a SERVER and some other ideas.
Why to specific ID you may be asking. I'am creating a mine mine no mi server with the main mods being FTB quests and Custom Npcs , and i can use (if this is changed) for some things in my server.
Let's say, you want the players create their own base with some sort of protection, but you want when they created another the past abilityprotection area get deleted, now you can.
Explanation :
The way is it now, if anyone delete a abilityprotection area this will block the command to delete players last area they created, because the ID will change. A example - Assume that 2 areas already been created, let's say the player X create a area, the ID is going to be 3 and the command for deleting it will be /abilityprotection remove 3, but the player Z that have a abilityprotection area, that the ID is 2, he delete its area to move out for some other location, now the command can't delete player X area anymore if he wants to move out for other location.
Another :
If you want when a boss get killed and their protection area get deleted to the player steal the richs in the location, or just claim the area for a future base. Now they can. If theres other bosses locations to fight with the same mechanic, this will fuck up the others locations ; /
Or if a players get killed, the ability protection area that he ows get deleted.
etc etc etc.
Please Wyndo, i think its not that hard and this will help alot.