ChromoDynamic Medic: anesthesia: stun any entity you hit for 5 seconds giving you just enough time to skedaddle (big cooldown) ambrosia: fully heal yourself or another entity, but they take 2x the heal in damage after some amount of time (huge cooldown) Brawler: Uppercut: launches your opponent one or two blocks in the air and either stuns them for 0.5 seconds or locks their camera in the up direction for 0.5 seconds (huge cooldown) Barrage: 1-2-3 combo of punches aimed at the liver, solar plexus, and chin. If you land all three hits you deal extra damage and stun the opponent for either 1 or 0.5 seconds (massive cooldown) Swordsman: Tormenting Thrust: another projectile attack, but instead of the attack being a spread out it's pinpoint and negates half of armor (big cooldown) 2 Handed Tempest: can only be used when two handing, creates a x shaped projectile attack that travels for 2 or 3 blocks before disappearing (big cooldown) Blackleg: Sky-fall: jump into the air and land a kick on your opponent's dome dealing critical damage (big cooldown) knee-buster: Low aimed sweep kick that briefly knocks opponents in front of you to the floor (huge cooldown) Sniper: auto-aim: for x amount of time you will always hit the target closest to the crosshair (huge cooldown) Lock-in: can only be used with a projectile weapon in hand. Slows down all entities in 4 or so block radius to give the effect of slowing down time for a focused snipe. (huge cooldown) Art of Weather: Cyclone: summon a mini tornado with you at the epicenter that damages all entities in 3 block radius up to 8 blocks in height (massive cooldown) Torrential updraft: Creates an upward wind above the entity which cause it and all nearby entities in a 2 or 3 block radius around it to float in the air, unable to move for a couple seconds (huge cooldown) Additional stuffs: If you imbue any melee weapon with haki for x amount of time it becomes a permanent black blade with 1 extra damage and extra durability