Haki suggestions:
- make so hardening and imbuing would be in one move ('cause imbuing as a separate move suck);
- make it so advanced types of haki would apply on bullets (they do apply in terms of dmg, but they do not work as intended; no knockback for emission, no surpassing armor for eternal; no haki visuals for both eternal and infusion);
Sniper suggestions:
- make two separate branches of sniper moves: one works for guns & bullets (non-plant-summoning moves) and another - with kabutos & pop greens (plant-summoning moves);
Medic suggestions:
- up the levels of the negative effects from medic attacks at least for 2 levels (the only exception is the doping move);
- double or triple the amount of time for positive effects of doping;
Art of Weather suggestions:
- make casting less complicated by making it like click&wait moves (delayed moves, like on Yami or Goro; in exchange for easy cast you can take some dmg points from moves);
Fruit suggestions:
- Hito-Hito: make it so that instead of swapping your race it would just give you human race abilities (in other words just make hito-hito moves' tabs an exact copy of the human race moves' tab); they (moves) should share cooldowns with human race moves, just like skywalk shares geppo cooldown and make it so it would be affected by "Share Cooldowns" config option as well. Optional: if a human eats this fruit he gains a doriki/haki multiplier (enlightenment);
- Yami-Yami: if the second eaten fruit is logia, then invulnerability should not work, but logia immunity effects will still work as well as return effects from hitting (for example, you the second fruit is Magu, then lava immunity & swim should remain as well as burning of your enemies if they hit you);